![]() I must admit that Stanko has managed to keep some of Naylor's dry and mocking Red Dwarf humour. The third would be the typo's in the names of some objects (which is something to look out for!) and scene descriptions and dialogue you must use. This is also the second clue that shortcuts have been made when "designing" the game. The “unique” directional system will eventually lead you through a process of trial and error, trying every possible combination of direction, until you finally discover that the way forwards is the same route that you would take to go backwards. Expect the psycho-geography that you will plot out as you travel through the game and, in particular, the mining ship Red Dwarf to become confused with what is actually mapped in the game and the resulting messy spider’s web you can attempt to draw out. This makes for some very interesting and complex maps as all the rooms and corridors are at right angles to each other directionally. are "not proper directions" and so have been removed from the game altogether. It is also decided that directions, such as North-East, South-West, NE, etc. Though, it is also the first hint that Red Dwarf is also a rather poorly written piece of software. His insistence that names and certain objects must be Proper Nouns is, to an extent, understandable. J Stanko believes that the Parser for this game is one of the best ones he has ever encountered, having made it himself - boldly declaring that it is "as good as the old Infocom games and surpasses the weak Sierra text interface". The background is outlined in the game's Readme file, which is most definitely worth reading before playing this game as it contains information about how to use the rather unique and, at times, frustrating interface, or Parser. The game's development spanned a few years and a few different platforms. ![]() Red Dwarf: IWCD was written by Joseph Stanko and Neal Grigsby and was compiled in this last, PC version by Joseph Stanko while attending Berkley University in 1996. Second, and more importantly, is if you are not familiar with the first few Red Dwarf books ( Infinity Welcomes Careful Drivers and Better Than Life) or with the storyline of the original BBC TV series - you will struggle with this game, as it follows the first series’ Red Dwarf storyline as best as it can. ![]() Red Dwarf: Infinity Welcomes Careful Driversįirst off, I think that it's important to note that this piece of Interactive Fiction is not in any way tied officially to Grant Naylor's creations in the Red Dwarf universe. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |